WMI is a new lightweight window manager for X11, which attempts to combine the best features of LarsWM, Ion , evilwm and ratpoison into one window manager. WMI is new: it is developed from scratch with C++ without any ancient code and design dependencies to antiquated window managers. WMI is lightweight: it has no build- or runtime dependencies except the C++ Standard Template Library (STL) and the X11 Library (XLib). WMI is highly customizable: it is designed with keyboard users in mind. Each action (e.g. resizing the frame, creating a new workspace, launching an app, note that WMI provides hundreds of actions) can be bound to a shortcut. So say good-bye to the rodent :) WMI is the vim among the window managers: its main user interaction is oriented on the two modes of the famous vi editor - command mode and normal mode. In WMI the command mode is called input mode and supports the context-sensitive execution of actions. Outside this mode, only actions which are bound to a shortcut can be invoked. WMI is flexible: it is able to arrange multiple clients in one frame in a maximized way, like Ion does, or to arrange them floating within groups of the workspace. The track behavior of larswm can be emulated through using two or more frames in a neighbor arrangement. WMI is evil: The snap to border behavior of evilwm and its fast window moving through mouse grabbing can be emulated with floating clients too (just try Alt + mouse move over floating clients). WMI is simple to customize: there's no need to learn Lua for customization of the WMI, like Ion or TrsWM does. Only simple property files, which are maintainable without the knowledge of yet another Turing-complete scripting language.
No homepage
None
None
None