Game of Life simulator using hashlife algorithm Golly simulates Conway's Game of Life with an arbitrarily large grid of cells. It can optionally use a hashlife algorithm, which allows it to rapidly compute generations for huge patterns, and to compute many generations into the future at a time. Golly provides a graphical interface for viewing and editing cellular automata. It supports copy and paste, zoom, auto-fit, multiple layers, and viewing different areas of a pattern simultaneously in different areas of a window.
WWW: http://golly.sourceforge.net/